Report for 'GeForce GT 650M/PCIe/SSE2'

CapabilityValue
GL_VENDORNVIDIA Corporation
GL_RENDERERGeForce GT 650M/PCIe/SSE2
GL_VERSIONOpenGL ES 3.2 NVIDIA 376.33
Operating systemWindows 7
Submitted bytimcesq (2016-12-16 09:13:33)
Context typeOpenGL ES 2.0
GL_SHADING_LANGUAGE_VERSIONOpenGL ES GLSL ES 3.20
GL_MAX_TEXTURE_SIZE16,384
GL_MAX_3D_TEXTURE_SIZE2,048
GL_MAX_CUBE_MAP_TEXTURE_SIZE16,384
GL_MAX_TEXTURE_LOD_BIAS15
GL_MAX_ARRAY_TEXTURE_LAYERS2,048
GL_MAX_TEXTURE_BUFFER_SIZE134,217,728
GL_MAX_RECTANGLE_TEXTURE_SIZE16,384
GL_MAX_VIEWPORT_DIMS[0]16,384
GL_MAX_VIEWPORT_DIMS[1]16,384
GL_MAX_MODELVIEW_STACK_DEPTH32
GL_MAX_PROJECTION_STACK_DEPTH4
GL_SUBPIXEL_BITS8
GL_MAX_ELEMENTS_INDICES1,048,576
GL_MAX_ELEMENTS_VERTICES1,048,576
GL_MAX_TEXTURE_UNITS4
GL_MAX_TEXTURE_COORDS8
GL_MAX_SAMPLE_MASK_WORDS2
GL_MAX_COLOR_TEXTURE_SAMPLES32
GL_MAX_DEPTH_TEXTURE_SAMPLES32
GL_MAX_INTEGER_SAMPLES32
GL_MAX_VERTEX_ATTRIBS16
GL_MAX_VERTEX_UNIFORM_COMPONENTS4,096
GL_MAX_DRAW_BUFFERS8
GL_MAX_VERTEX_OUTPUT_COMPONENTS128
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS32
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS4,096
GL_MAX_FRAGMENT_INPUT_COMPONENTS128
GL_MAX_TEXTURE_IMAGE_UNITS32
GL_MIN_PROGRAM_TEXEL_OFFSET-8
GL_MAX_PROGRAM_TEXEL_OFFSET7
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET-32
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET31
GL_MAX_VARYING_COMPONENTS124
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS192
GL_MAX_VARYING_FLOATS124
GL_MAX_GEOMETRY_INPUT_COMPONENTS128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS128
GL_MAX_GEOMETRY_OUTPUT_VERTICES1,024
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS1,024
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS32
GL_MAX_GEOMETRY_SHADER_INVOCATIONS32
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS4
GL_MAJOR_VERSION3
GL_MINOR_VERSION2
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET1
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET-1
GL_MIN_SAMPLE_SHADING_VALUE0
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS2,048
Extension
GL_EXT_base_instance
GL_EXT_blend_func_extended
GL_EXT_blend_minmax
GL_EXT_buffer_storage
GL_EXT_color_buffer_float
GL_EXT_color_buffer_half_float
GL_EXT_copy_image
GL_EXT_debug_label
GL_EXT_discard_framebuffer
GL_EXT_disjoint_timer_query
GL_EXT_draw_buffers_indexed
GL_EXT_draw_elements_base_vertex
GL_EXT_float_blend
GL_EXT_frag_depth
GL_EXT_geometry_point_size
GL_EXT_geometry_shader
GL_EXT_gpu_shader5
GL_EXT_map_buffer_range
GL_EXT_multisample_compatibility
GL_EXT_multi_draw_indirect
GL_EXT_occlusion_query_boolean
GL_EXT_primitive_bounding_box
GL_EXT_protected_textures
GL_EXT_render_snorm
GL_EXT_robustness
GL_EXT_separate_shader_objects
GL_EXT_shader_implicit_conversions
GL_EXT_shader_integer_mix
GL_EXT_shader_io_blocks
GL_EXT_shader_non_constant_global_initializers
GL_EXT_shader_texture_lod
GL_EXT_shadow_samplers
GL_EXT_sparse_texture
GL_EXT_sRGB
GL_EXT_sRGB_write_control
GL_EXT_tessellation_point_size
GL_EXT_tessellation_shader
GL_EXT_texture_border_clamp
GL_EXT_texture_buffer
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map_array
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_norm16
GL_EXT_texture_rg
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_view
GL_EXT_unpack_subimage
GL_EXT_window_rectangles
GL_ANDROID_extension_pack_es31a
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_robustness
GL_KHR_robust_buffer_access_behavior
GL_NV_bgr
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_conditional_render
GL_NV_copy_buffer
GL_NV_copy_image
GL_NV_draw_buffers
GL_NV_draw_instanced
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_explicit_attrib_location
GL_NV_fbo_color_attachments
GL_NV_framebuffer_blit
GL_NV_framebuffer_multisample
GL_NV_generate_mipmap_sRGB
GL_NV_gpu_shader5
GL_NV_image_formats
GL_NV_instanced_arrays
GL_NV_internalformat_sample_query
GL_NV_non_square_matrices
GL_NV_occlusion_query_samples
GL_NV_packed_float
GL_NV_packed_float_linear
GL_NV_pack_subimage
GL_NV_path_rendering
GL_NV_pixel_buffer_object
GL_NV_polygon_mode
GL_NV_read_buffer
GL_NV_read_depth
GL_NV_read_depth_stencil
GL_NV_read_stencil
GL_NV_shader_noperspective_interpolation
GL_NV_shadow_samplers_array
GL_NV_shadow_samplers_cube
GL_NV_sRGB_formats
GL_NV_texture_array
GL_NV_texture_border_clamp
GL_NV_texture_compression_latc
GL_NV_texture_compression_s3tc
GL_NV_texture_compression_s3tc_update
GL_NV_timer_query
GL_NV_viewport_array
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_copy_image
GL_OES_depth24
GL_OES_depth32
GL_OES_depth_texture
GL_OES_depth_texture_cube_map
GL_OES_draw_buffers_indexed
GL_OES_draw_elements_base_vertex
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_geometry_point_size
GL_OES_geometry_shader
GL_OES_get_program_binary
GL_OES_gpu_shader5
GL_OES_mapbuffer
GL_OES_packed_depth_stencil
GL_OES_primitive_bounding_box
GL_OES_rgb8_rgba8
GL_OES_sample_shading
GL_OES_sample_variables
GL_OES_shader_image_atomic
GL_OES_shader_io_blocks
GL_OES_shader_multisample_interpolation
GL_OES_standard_derivatives
GL_OES_tessellation_point_size
GL_OES_tessellation_shader
GL_OES_texture_border_clamp
GL_OES_texture_buffer
GL_OES_texture_cube_map_array
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
GL_OES_texture_stencil8
GL_OES_texture_storage_multisample_2d_array
GL_OES_texture_view
GL_OES_vertex_array_object
GL_OES_vertex_half_float
WGL_ARB_buffer_region
WGL_ARB_context_flush_control
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_create_context_robustness
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_ARB_render_texture
WGL_EXT_colorspace
WGL_EXT_create_context_es2_profile
WGL_EXT_create_context_es_profile
WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_ATI_pixel_format_float
WGL_NVX_DX_interop
WGL_NV_copy_image
WGL_NV_delay_before_swap
WGL_NV_DX_interop
WGL_NV_DX_interop2
WGL_NV_float_buffer
WGL_NV_multisample_coverage
WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle
Compressed format
GL_COMPRESSED_RGB_S3TC_DXT1_EXT
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
GL_PALETTE4_RGB8_OES
GL_PALETTE4_RGBA8_OES
GL_PALETTE4_R5_G6_B5_OES
GL_PALETTE4_RGBA4_OES
GL_PALETTE4_RGB5_A1_OES
GL_PALETTE8_RGB8_OES
GL_PALETTE8_RGBA8_OES
GL_PALETTE8_R5_G6_B5_OES
GL_PALETTE8_RGBA4_OES
GL_PALETTE8_RGB5_A1_OES
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
GL_COMPRESSED_R11_EAC
GL_COMPRESSED_SIGNED_R11_EAC
GL_COMPRESSED_RG11_EAC
GL_COMPRESSED_SIGNED_RG11_EAC
GL_COMPRESSED_RGB8_ETC2
GL_COMPRESSED_SRGB8_ETC2
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_COMPRESSED_RGBA8_ETC2_EAC
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
GL_COMPRESSED_RGBA_ASTC_4x4_KHR
GL_COMPRESSED_RGBA_ASTC_5x4_KHR
GL_COMPRESSED_RGBA_ASTC_5x5_KHR
GL_COMPRESSED_RGBA_ASTC_6x5_KHR
GL_COMPRESSED_RGBA_ASTC_6x6_KHR
GL_COMPRESSED_RGBA_ASTC_8x5_KHR
GL_COMPRESSED_RGBA_ASTC_8x6_KHR
GL_COMPRESSED_RGBA_ASTC_8x8_KHR
GL_COMPRESSED_RGBA_ASTC_10x5_KHR
GL_COMPRESSED_RGBA_ASTC_10x6_KHR
GL_COMPRESSED_RGBA_ASTC_10x8_KHR
GL_COMPRESSED_RGBA_ASTC_10x10_KHR
GL_COMPRESSED_RGBA_ASTC_12x10_KHR
GL_COMPRESSED_RGBA_ASTC_12x12_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
DateSubmitterChanges
No updates have been made to this report yet  
Missing capability
GL_MAX_COLOR_ATTACHMENTS
GL_MAX_SAMPLES
GL_MAX_RENDERBUFFER_SIZE
GL_MAX_LIGHTS
GL_MAX_CLIP_PLANES
GL_MAX_TEXTURE_STACK_DEPTH
GL_MAX_ATTRIB_STACK_DEPTH
GL_MAX_COLOR_MATRIX_STACK_DEPTH
GL_MAX_LIST_NESTING
GL_MAX_VERTEX_UNIFORM_VECTORS
GL_MAX_VERTEX_UNIFORM_BLOCKS
GL_MAX_FRAGMENT_UNIFORM_VECTORS
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
GL_MAX_UNIFORM_BUFFER_BINDINGS
GL_MAX_UNIFORM_BLOCK_SIZE
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
GL_MAX_COMBINED_UNIFORM_BLOCKS
GL_MAX_VARYING_VECTORS
GL_MAX_SUBROUTINES
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
GL_MAX_GEOMETRY_UNIFORM_BLOCKS
GL_MAX_VERTEX_STREAMS
GL_MAX_TESS_GEN_LEVEL
GL_MAX_PATCH_VERTICES
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
GL_MAX_TESS_VALUATION_UNIFORM_COMPONENTS
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
GL_MAX_TESS_PATCH_COMPONENTS
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
GL_NUM_SHADING_LANGUAGE_VERSIONS
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
GL_MIN_MAP_BUFFER_ALIGNMENT
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
GL_MAX_COMBINED_ATOMIC_COUNTERS
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
GL_MAX_VERTEX_ATOMIC_COUNTERS
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
GL_MAX_VERTEX_ATTRIB_STRIDE
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
GL_NUM_SHADER_BINARY_FORMATS
GL_MAX_ELEMENT_INDEX
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
GL_MAX_VERTEX_ATTRIB_BINDINGS
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
GL_MAX_COMPUTE_ATOMIC_COUNTERS
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
GL_MAX_COMPUTE_UNIFORM_BLOCKS
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
GL_MAX_COMPUTE_IMAGE_UNIFORMS
GL_MAX_COMPUTE_WORK_GROUP_COUNT[0]
GL_MAX_COMPUTE_WORK_GROUP_COUNT[1]
GL_MAX_COMPUTE_WORK_GROUP_COUNT[2]
GL_MAX_COMPUTE_WORK_GROUP_SIZE[0]
GL_MAX_COMPUTE_WORK_GROUP_SIZE[1]
GL_MAX_COMPUTE_WORK_GROUP_SIZE[2]
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
GL_MAX_DEBUG_GROUP_STACK_DEPTH
GL_MAX_LABEL_LENGTH
GL_MAX_DRAW_BUFFERS_ARB
GL_MAX_UNIFORM_LOCATIONS
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
GL_MAX_FRAMEBUFFER_WIDTH
GL_MAX_FRAMEBUFFER_HEIGHT
GL_MAX_FRAMEBUFFER_LAYERS
GL_MAX_FRAMEBUFFER_SAMPLES
GL_NUM_PROGRAM_BINARY_FORMATS
GL_MAX_IMAGE_UNITS
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
GL_MAX_VERTEX_IMAGE_UNIFORMS
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
GL_MAX_COMBINED_IMAGE_UNIFORMS
GL_MAX_SPARSE_TEXTURE_SIZE_ARB
GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB
GL_MAX_SERVER_WAIT_TIMEOUT
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
GL_MAX_PROGRAM_MATRICES_ARB
GL_MAX_VERTEX_ATTRIBS_ARB
GL_MAX_PROGRAM_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_TEMPORARIES_ARB
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
GL_MAX_PROGRAM_PARAMETERS_ARB
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
GL_MAX_PROGRAM_ATTRIBS_ARB
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
GL_MAX_VIEWPORTS
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
GL_MAX_SHADER_COMPILER_THREADS_ARB
GL_VIEWPORT_SUBPIXEL_BITS

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OpenGL Hardware Database - 2011-2015 by Sascha Willems
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