Report for 'ATI Radeon Xpress 1200 Series'

CapabilityValue
GL_VENDORATI Technologies Inc.
GL_RENDERERATI Radeon Xpress 1200 Series
GL_VERSION2.1.8304 Release
Operating systemWindows 7
Context typeOpenGL
GL_SHADING_LANGUAGE_VERSION1.20
GL_MAX_TEXTURE_SIZE2,048
GL_MAX_3D_TEXTURE_SIZE2,048
GL_MAX_CUBE_MAP_TEXTURE_SIZE2,048
GL_MAX_TEXTURE_LOD_BIAS16
GL_MAX_VIEWPORT_DIMS[0]4,096
GL_MAX_VIEWPORT_DIMS[1]4,096
GL_MAX_LIGHTS8
GL_MAX_CLIP_PLANES6
GL_MAX_MODELVIEW_STACK_DEPTH32
GL_MAX_PROJECTION_STACK_DEPTH10
GL_MAX_TEXTURE_STACK_DEPTH10
GL_MAX_ATTRIB_STACK_DEPTH16
GL_MAX_LIST_NESTING64
GL_SUBPIXEL_BITS4
GL_MAX_ELEMENTS_INDICES16,384
GL_MAX_ELEMENTS_VERTICES2,147,483,647
GL_MAX_TEXTURE_UNITS8
GL_MAX_TEXTURE_COORDS8
GL_MAX_VERTEX_ATTRIBS16
GL_MAX_VERTEX_UNIFORM_COMPONENTS512
GL_MAX_DRAW_BUFFERS4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS0
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS512
GL_MAX_TEXTURE_IMAGE_UNITS16
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS16
GL_MAX_VARYING_FLOATS44
GL_MAX_DRAW_BUFFERS_ARB4
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB80
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB40
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB40
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB64
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB32
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB4
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB512
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB0
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB16
GL_MAX_PROGRAM_MATRICES_ARB32
GL_MAX_VERTEX_ATTRIBS_ARB16
GL_MAX_PROGRAM_INSTRUCTIONS_ARB320
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB256
GL_MAX_PROGRAM_TEMPORARIES_ARB40
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB32
GL_MAX_PROGRAM_PARAMETERS_ARB256
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB256
GL_MAX_PROGRAM_ATTRIBS_ARB16
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB16
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB1
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB1
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB512
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB256
Extension
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_vertex_array
GL_AMD_performance_monitor
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_ARB_render_texture
WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_ATI_pixel_format_float
WGL_ATI_render_texture_rectangle
WGL_I3D_genlock
WGL_NV_swap_group
Compressed format
No compressed formats available or submitted
DateSubmitterChanges
No updates have been made to this report yet  
Missing capability
GL_MAX_COLOR_ATTACHMENTS
GL_MAX_SAMPLES
GL_MAX_ARRAY_TEXTURE_LAYERS
GL_MAX_TEXTURE_BUFFER_SIZE
GL_MAX_RECTANGLE_TEXTURE_SIZE
GL_MAX_RENDERBUFFER_SIZE
GL_MAX_COLOR_MATRIX_STACK_DEPTH
GL_MAX_SAMPLE_MASK_WORDS
GL_MAX_COLOR_TEXTURE_SAMPLES
GL_MAX_DEPTH_TEXTURE_SAMPLES
GL_MAX_INTEGER_SAMPLES
GL_MAX_VERTEX_UNIFORM_VECTORS
GL_MAX_VERTEX_UNIFORM_BLOCKS
GL_MAX_VERTEX_OUTPUT_COMPONENTS
GL_MAX_FRAGMENT_UNIFORM_VECTORS
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
GL_MAX_FRAGMENT_INPUT_COMPONENTS
GL_MIN_PROGRAM_TEXEL_OFFSET
GL_MAX_PROGRAM_TEXEL_OFFSET
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
GL_MAX_UNIFORM_BUFFER_BINDINGS
GL_MAX_UNIFORM_BLOCK_SIZE
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
GL_MAX_COMBINED_UNIFORM_BLOCKS
GL_MAX_VARYING_COMPONENTS
GL_MAX_VARYING_VECTORS
GL_MAX_SUBROUTINES
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
GL_MAX_GEOMETRY_UNIFORM_BLOCKS
GL_MAX_GEOMETRY_INPUT_COMPONENTS
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
GL_MAX_GEOMETRY_OUTPUT_VERTICES
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
GL_MAX_VERTEX_STREAMS
GL_MAX_TESS_GEN_LEVEL
GL_MAX_PATCH_VERTICES
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
GL_MAX_TESS_VALUATION_UNIFORM_COMPONENTS
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
GL_MAX_TESS_PATCH_COMPONENTS
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
GL_MAJOR_VERSION
GL_MINOR_VERSION
GL_NUM_SHADING_LANGUAGE_VERSIONS
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
GL_MIN_SAMPLE_SHADING_VALUE
GL_MIN_MAP_BUFFER_ALIGNMENT
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
GL_MAX_COMBINED_ATOMIC_COUNTERS
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
GL_MAX_VERTEX_ATOMIC_COUNTERS
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
GL_MAX_VERTEX_ATTRIB_STRIDE
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
GL_NUM_SHADER_BINARY_FORMATS
GL_MAX_ELEMENT_INDEX
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
GL_MAX_VERTEX_ATTRIB_BINDINGS
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
GL_MAX_COMPUTE_ATOMIC_COUNTERS
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
GL_MAX_COMPUTE_UNIFORM_BLOCKS
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
GL_MAX_COMPUTE_IMAGE_UNIFORMS
GL_MAX_COMPUTE_WORK_GROUP_COUNT[0]
GL_MAX_COMPUTE_WORK_GROUP_COUNT[1]
GL_MAX_COMPUTE_WORK_GROUP_COUNT[2]
GL_MAX_COMPUTE_WORK_GROUP_SIZE[0]
GL_MAX_COMPUTE_WORK_GROUP_SIZE[1]
GL_MAX_COMPUTE_WORK_GROUP_SIZE[2]
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
GL_MAX_DEBUG_GROUP_STACK_DEPTH
GL_MAX_LABEL_LENGTH
GL_MAX_UNIFORM_LOCATIONS
GL_MAX_FRAMEBUFFER_WIDTH
GL_MAX_FRAMEBUFFER_HEIGHT
GL_MAX_FRAMEBUFFER_LAYERS
GL_MAX_FRAMEBUFFER_SAMPLES
GL_NUM_PROGRAM_BINARY_FORMATS
GL_MAX_IMAGE_UNITS
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
GL_MAX_VERTEX_IMAGE_UNIFORMS
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
GL_MAX_COMBINED_IMAGE_UNIFORMS
GL_MAX_SPARSE_TEXTURE_SIZE_ARB
GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB
GL_MAX_SERVER_WAIT_TIMEOUT
GL_MAX_VIEWPORTS
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
GL_MAX_SHADER_COMPILER_THREADS_ARB
GL_VIEWPORT_SUBPIXEL_BITS

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OpenGL Hardware Database - 2011-2015 by Sascha Willems
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