Report for 'AMD Radeon HD 7800 Series'

CapabilityValue
GL_VENDORATI Technologies Inc.
GL_RENDERERAMD Radeon HD 7800 Series
GL_VERSION4.5.13456 Compatibility Profile Context 21.19.164.1
Operating systemWindows 10
Context typeOpenGL
GL_SHADING_LANGUAGE_VERSION4.50
GL_MAX_COLOR_ATTACHMENTS8
GL_MAX_SAMPLES8
GL_MAX_TEXTURE_SIZE16,384
GL_MAX_3D_TEXTURE_SIZE2,048
GL_MAX_CUBE_MAP_TEXTURE_SIZE16,384
GL_MAX_TEXTURE_LOD_BIAS16
GL_MAX_ARRAY_TEXTURE_LAYERS2,048
GL_MAX_TEXTURE_BUFFER_SIZE268,435,456
GL_MAX_RECTANGLE_TEXTURE_SIZE16,384
GL_MAX_RENDERBUFFER_SIZE16,384
GL_MAX_VIEWPORT_DIMS[0]16,384
GL_MAX_VIEWPORT_DIMS[1]16,384
GL_MAX_LIGHTS8
GL_MAX_CLIP_PLANES8
GL_MAX_MODELVIEW_STACK_DEPTH32
GL_MAX_PROJECTION_STACK_DEPTH10
GL_MAX_TEXTURE_STACK_DEPTH10
GL_MAX_ATTRIB_STACK_DEPTH16
GL_MAX_COLOR_MATRIX_STACK_DEPTH10
GL_MAX_LIST_NESTING64
GL_SUBPIXEL_BITS8
GL_MAX_ELEMENTS_INDICES2,147,483,647
GL_MAX_ELEMENTS_VERTICES2,147,483,647
GL_MAX_TEXTURE_UNITS8
GL_MAX_TEXTURE_COORDS16
GL_MAX_SAMPLE_MASK_WORDS1
GL_MAX_COLOR_TEXTURE_SAMPLES8
GL_MAX_DEPTH_TEXTURE_SAMPLES8
GL_MAX_INTEGER_SAMPLES8
GL_MAX_VERTEX_ATTRIBS29
GL_MAX_VERTEX_UNIFORM_COMPONENTS16,384
GL_MAX_DRAW_BUFFERS8
GL_MAX_VERTEX_UNIFORM_VECTORS4,096
GL_MAX_VERTEX_UNIFORM_BLOCKS15
GL_MAX_VERTEX_OUTPUT_COMPONENTS128
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS32
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS16,384
GL_MAX_FRAGMENT_UNIFORM_VECTORS4,096
GL_MAX_FRAGMENT_UNIFORM_BLOCKS15
GL_MAX_FRAGMENT_INPUT_COMPONENTS128
GL_MAX_TEXTURE_IMAGE_UNITS32
GL_MIN_PROGRAM_TEXEL_OFFSET-8
GL_MAX_PROGRAM_TEXEL_OFFSET7
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET-32
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET31
GL_MAX_UNIFORM_BUFFER_BINDINGS90
GL_MAX_UNIFORM_BLOCK_SIZE572,657,868
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT256
GL_MAX_COMBINED_UNIFORM_BLOCKS90
GL_MAX_VARYING_COMPONENTS128
GL_MAX_VARYING_VECTORS32
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS192
GL_MAX_SUBROUTINES4,096
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS4,096
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS2,147,483,389
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS2,147,483,389
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS2,147,483,389
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS2,147,483,389
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS2,147,483,389
GL_MAX_VARYING_FLOATS128
GL_MAX_GEOMETRY_UNIFORM_BLOCKS15
GL_MAX_GEOMETRY_INPUT_COMPONENTS128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS128
GL_MAX_GEOMETRY_OUTPUT_VERTICES1,023
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS4,095
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS32
GL_MAX_GEOMETRY_SHADER_INVOCATIONS127
GL_MAX_VERTEX_STREAMS4
GL_MAX_TESS_GEN_LEVEL64
GL_MAX_PATCH_VERTICES32
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS16,384
GL_MAX_TESS_VALUATION_UNIFORM_COMPONENTS16,384
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS32
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS32
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS128
GL_MAX_TESS_PATCH_COMPONENTS120
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS4,096
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS128
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS128
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS128
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS15
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS15
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS4
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS4
GL_MAJOR_VERSION4
GL_MINOR_VERSION5
GL_NUM_SHADING_LANGUAGE_VERSIONS18
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET1
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET-1
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS4
GL_MIN_SAMPLE_SHADING_VALUE0
GL_MIN_MAP_BUFFER_ALIGNMENT256
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS8
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE32
GL_MAX_COMBINED_ATOMIC_COUNTERS8
GL_MAX_FRAGMENT_ATOMIC_COUNTERS8
GL_MAX_GEOMETRY_ATOMIC_COUNTERS8
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS8
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS8
GL_MAX_VERTEX_ATOMIC_COUNTERS8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS8
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS8
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS8
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS8
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS8
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS8
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS16,384
GL_MAX_VERTEX_ATTRIB_STRIDE2,048
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB128
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB128
GL_NUM_SHADER_BINARY_FORMATS0
GL_MAX_ELEMENT_INDEX2,147,483,647
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET2,047
GL_MAX_VERTEX_ATTRIB_BINDINGS29
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES72
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS64
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS64
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS64
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS64
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS64
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS64
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS64
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS64
GL_MAX_SHADER_STORAGE_BLOCK_SIZE2,147,483,647
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE32,768
GL_MAX_COMPUTE_UNIFORM_COMPONENTS16,384
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS8
GL_MAX_COMPUTE_ATOMIC_COUNTERS8
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS2,147,483,389
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS1,024
GL_MAX_COMPUTE_UNIFORM_BLOCKS15
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS32
GL_MAX_COMPUTE_IMAGE_UNIFORMS32
GL_MAX_COMPUTE_WORK_GROUP_COUNT[0]65,535
GL_MAX_COMPUTE_WORK_GROUP_COUNT[1]65,535
GL_MAX_COMPUTE_WORK_GROUP_COUNT[2]65,535
GL_MAX_COMPUTE_WORK_GROUP_SIZE[0]1,024
GL_MAX_COMPUTE_WORK_GROUP_SIZE[1]1,024
GL_MAX_COMPUTE_WORK_GROUP_SIZE[2]1,024
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB1,024
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB256
GL_MAX_DEBUG_GROUP_STACK_DEPTH64
GL_MAX_LABEL_LENGTH256
GL_MAX_DRAW_BUFFERS_ARB8
GL_MAX_UNIFORM_LOCATIONS4,096
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB2,147,483,647
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB2,147,483,647
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB2,147,483,647
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB2,147,483,647
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB2,147,483,647
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB2,147,483,647
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB16,384
GL_MAX_FRAMEBUFFER_WIDTH16,384
GL_MAX_FRAMEBUFFER_HEIGHT16,384
GL_MAX_FRAMEBUFFER_LAYERS8,192
GL_MAX_FRAMEBUFFER_SAMPLES16
GL_NUM_PROGRAM_BINARY_FORMATS1
GL_MAX_IMAGE_UNITS64
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS72
GL_MAX_VERTEX_IMAGE_UNIFORMS32
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS32
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS32
GL_MAX_GEOMETRY_IMAGE_UNIFORMS32
GL_MAX_FRAGMENT_IMAGE_UNIFORMS32
GL_MAX_COMBINED_IMAGE_UNIFORMS64
GL_MAX_SPARSE_TEXTURE_SIZE_ARB16,384
GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB2,048
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB2,048
GL_MAX_SERVER_WAIT_TIMEOUT2,147,483,647
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB18
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB32
GL_MAX_PROGRAM_MATRICES_ARB32
GL_MAX_VERTEX_ATTRIBS_ARB29
GL_MAX_PROGRAM_INSTRUCTIONS_ARB2,147,483,647
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB2,147,483,647
GL_MAX_PROGRAM_TEMPORARIES_ARB320
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB256
GL_MAX_PROGRAM_PARAMETERS_ARB256
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB256
GL_MAX_PROGRAM_ATTRIBS_ARB29
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB32
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB1
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB1
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB256
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB256
GL_MAX_VIEWPORTS16
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS1
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT4
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT16
Extension
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_sampler_objects
GL_ARB_sample_shading
GL_ARB_seamless_cubemap_per_texture
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_AMDX_debug_output
GL_AMD_blend_minmax_factor
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_sample_positions
GL_AMD_gcn_shader
GL_AMD_gpu_shader_int64
GL_AMD_interleaved_elements
GL_AMD_multi_draw_indirect
GL_AMD_name_gen_delete
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_atomic_counter_ops
GL_AMD_shader_stencil_export
GL_AMD_shader_stencil_value_export
GL_AMD_shader_trace
GL_AMD_shader_trinary_minmax
GL_AMD_sparse_texture
GL_AMD_stencil_operation_extended
GL_AMD_texture_cube_map_array
GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles
GL_AMD_transform_feedback4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_IBM_texture_mirrored_repeat
GL_INTEL_fragment_shader_ordering
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_robustness
GL_KHR_robust_buffer_access_behavior
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_explicit_multisample
GL_NV_float_buffer
GL_NV_half_float
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_OES_EGL_image
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_context_flush_control
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_ARB_render_texture
WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_AMDX_gpu_association
WGL_AMD_gpu_association
WGL_ATI_pixel_format_float
WGL_ATI_render_texture_rectangle
WGL_I3D_genlock
WGL_NV_DX_interop
WGL_NV_DX_interop2
WGL_NV_float_buffer
WGL_NV_swap_group
DateSubmitterChanges
No updates have been made to this report yet  
Missing capability
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB
GL_MAX_SHADER_COMPILER_THREADS_ARB
GL_VIEWPORT_SUBPIXEL_BITS

Creative Commons Lizenzvertrag
This work is licensed under the Creative Commons Attribution 4.0 International Lizenz.

OpenGL Hardware Database - 2011-2015 by Sascha Willems
OpenGL is a registered trademark and the OpenGL logo is a trademark of Silicon Graphics Inc.